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Irrespective, there's a good blog post on this topic called " Easy, Modular Code Sharing Across iPhone Apps: Static Libraries and Cross-Project References" by Clint Harris which is worth a read, although it does focus primarily on the iOS side of things.
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In terms of sharing the code between the two projects, you could create a "common" project of lower level objects, etc., add and this as a reference within the iOS and Mac OS X projects, although this may end up proving somewhat painful if things diverge (which I suspect they might). As such, it's unlikely you'll be able to share much at that level. Mac OS X 10.9.5 (Mavericks) one user has said is required for iOS 10 and iTunes 12.5. Does not support iOS 10 or iTunes 12.5.1 according to the Wikipedia below. However, as you state the UI level classes are completely different on both systems, with iOS using the various UIKit classes in comparison to the various NS classes on OS X. Mac OS X 10.8 (Mountain Lion) is required for iTunes 12.3 and iOS 9.2 and iOS 9.2.1 (except iCloud Drive, and the new notes). If your Mac doesnt have traditional USB ports on it, attach your USB-C to USB-3.0 adapter first.
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That said, the iOS file system is heavily sandboxed, which isn't a restriction on OS X and that's something you'll also need to deal with in a "document centric" app. This is the 16-gigabyte minimum flash drive that youll use to install macOS High Sierra on your computer. Rather, I would implement a method for that particular edit operation inside the document object itself, so that I can call that method both from the view controller in an iOS app and from the window controller in an OS X app.Īny pure logic and "model" level classes you create will, in the main, work on both iOS and Mac OS X, as long as you stick to the Cocoa classes, and SQLite/Core Data, etc. You might want to use if TARGETOSMAC instead. Then I would need to perform a rather big change to the source code when the view controller is ported to a window controller (or NSDocument subclass). Small correction: ifdef TARGETOSMAC will get you always true on both OS X and iOS, as it is defines either 0 or 1 depending on platform, but when APPLE is defined, TARGETOSMAC is defined as well, so checking it inside the ifdef APPLE is worthless.
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Then in an action method defined in the view controller corresponding to an edit operation, I might write a code directly delving into the detail of the model layer and implement the edit operation. That long-ish code segment can be abstracted into a method acting on the model layer by itself then you can reuse that code in an OS X app later.įor example, suppose I create a view controller managing the document shown. One important point is to resist the urge to write a long-ish code segment which mainly deals with the model layer directly in your view controller. Views often need rewriting between iOS and OS X as you say, but the model layer and some part of controllers can be reused.įoundation ( NSArray etc) and Core Data are shared between iOS and OS X, so it should be no problem to write a common Objective-C code which manages the model layer, such as saving the data to the disk, retrieving them from the network, etc. The first step is to adhere to the MVC pattern.